David MacVicar
david.macvicar@leapevent.tech

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Updated July 16th, 2025 by David MacVicar

Icons

The app uses icons in a few different places. You can find icons in the bottom bar, call-to-action widgets, and link collections. We have an extensive library of icons that will serve the majority of use cases, but we also allow you to upload your own custom icon so you can further customize the app. Icon Library In the pop-up window, you can use th...

0 min reading time
Updated July 22nd, 2025 by David MacVicar

Creating Deeplinks

Sometimes, you may want to direct users to a specific page within your app. That could be from an email, a social media post, or your website. That's where deep links come in. Your Leap mobile app supports deep linking, which allows you to create app-specific URLs that direct users directly to the content you want them to see. What You Need First: Y...

1 min reading time
Updated July 16th, 2025 by David MacVicar

Decide on the Objective of Your App

Deciding on your app’s main objectives will help you choose how (and when) to position content and your calls to action. An app can have more than one objective. The following are some common objectives and an overview of how they’d be accomplished with your mobile app. Collect Information About Users Registration allows you to collect information a...

1 min reading time
Updated July 16th, 2025 by David MacVicar

Planning Your App's Navigation and Calls To Action

When planning your app's navigation, prioritize your main call to action (CTA) on the home screen. Include essential elements guiding users to primary functions. Use the bottom bar for high-priority, frequently used actions and the top bar for secondary navigation items like search or the notification inbox. Place user preferences and account option...

1 min reading time
Updated July 16th, 2025 by David MacVicar

Accessibility

Designing accessibility into your mobile app ensures that all users, regardless of their abilities, can access and understand the content. Follow these guidelines to ensure accessible content for your mobile app. Text Size Text content in the app, such as widgets and schedule items will have predefined text sizes.  When text is part of an image, lik...

2 min reading time
Updated July 16th, 2025 by David MacVicar

Cohesive Design Between App and Webviews

Webviews can be a convenient way to offer content in the mobile app that you may have published already on your website. When using webview, keep in mind the following: Be aware of how a website translates to a small screen. Mobile responsive websites are best suited to use in webviews.  Consider hiding elements of a website that are not relevant to...

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Updated July 16th, 2025 by David MacVicar

Support

If you cannot find the article you are looking for, please contact clients.mobile@leapevent.tech. Include as many details in your email as you can.  This inbox is monitored Monday to Friday, 9 AM - 5 PM EST. Our team monitors this inbox over the weekend, but it will not be addressed over the weekend unless deemed urgent.  Please make sure to cc your...

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Updated July 16th, 2025 by David MacVicar

Design Fundamentals with Widgets and Building Effective Widget Screens

According to Jakob's Law: “Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.”  This rule also applies to mobile applications, as users will have certain expectations for your app’s content and basic functions. Keeping Jakob’s Law in mind while designin...

3 min reading time
Updated July 16th, 2025 by David MacVicar

Onboarding Screens

By default every app needs 2 onboarding screens– location permission screen and notification permission screen. The Registration request screen, App tracking transparency permission screen and Bluetooth permission screen are used dependent on the needs and features included in the App. To Edit an Onboarding Screen  Click the pencil on the right. To ...

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Updated July 16th, 2025 by David MacVicar

Webviews

A Webview is a URL that can be assigned to a Call To Action Button, an Image Widget, or a Link Collection. The Webview can open in app or externally.  The purpose of a webview is to link out a section of the app to a URL. (Ex. Event Website, Tickets, Merch, etc...) Creating a Webview In the CMS, navigate to the Webviews section listed under Content ...

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Updated July 16th, 2025 by David MacVicar

Images/Image Maps

The Images section is where you can create Images in app.  The purpose of Images is to create a redirect for a widget in app to your selected Image. (Ex. Image Map, Sponsors, etc...) Supported image formats are  JPEG and PNG.File size must not exceed 20.0 MBRecommended size: Width: 654px Height: unlimited   How to Create an Image Navigate to the Ima...

0 min reading time
Updated July 16th, 2025 by David MacVicar

Widget Screens

A Widget Screen is utilized to host Widgets. The most common use of a Widget Screen is to correlate with a Bottom Navigation Button (Ex: Home Screen).  A widget screen can have an unlimited combination of widgets.  Types of Widgets Header Image The Header Image is an image that appears at the top of the Widget Screen.  Supported image formats are: J...

1 min reading time
Updated July 16th, 2025 by David MacVicar

Bottom Bar

The bottom bar is your app's main navigation. Like many other apps on your phone, you'll find this row of buttons at the very bottom of your device, which allows your users access to your most important pages. You can have anywhere from 1 - 5 buttons in your Bottom Bar. A common bottom bar includes a Homepage, Activity/Lineup List, Schedule, Maps, a...

1 min reading time
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